

The overworld that will be shown for the sprite (the animated image)
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These are all needed to tell the game how to display the sprite. Sprites unlike other events contain many properties. It can be a blazing fire, a boulder blocking the way, a sign, just a person, or almost anything else you can come up with! In other words, a sprite is an animated, moving, event. 0 Sprites (Person Event)Ī sprite can be many things. In this warp, we see that the player will be sent to Pallet Town, warp no. To warp number: Transfer warps ID number.Unknown: For doors and caves unknown: 3, for ladders unknown: 4.Pos (X/Y): The location where the selected warp exists.No: This is the individual selected Warps ID number.Warps, in a simpler term, are blocks that when stepped on will send your character to another map. The same can be done for removing events. To add new events increase the event type by however many you want to add. The number of events can be changed by adding or subtracting from the number of events. I define an event as something that changes or has the potential to change and display other events or information. Some of the basic movement types are: Movement codeĬan only be entered or left by going through 0 (change in elevation)Įvents are one of the most important things when making a game, but what exactly are they? This is easily editable through the movement permission tab. Known in Advance Map as “Movement Permissions”, this is what is going to tell the game when and where players can or cannot move.

